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Instrument builder
beta

tune.toystune.toys

Make instruments and effects, then share something playable

Wire nodes into an instrument or an effect, design a Frame with the controls a player gets, and share it as a link that opens and plays in a browser tab. Start from a Toy, such as the Warm Echo delay, and make it yours.

The tune.toys workspace: the Warm Echo patch wired from audio input through a low-pass filter, stereo delay and gain to the output, with its Frame of four knobs below
tune.toys
Open tune.toys (opens in a new tab)
  • A patch editor with nested groups, a node inspector and undo
  • Frames: playable faces built from knobs, XY pads, keyboards, scopes and more
  • One DSP engine, written in Rust and compiled to WebAssembly for the browser
  • Filters, delay, oscillators, drive, compressor, chorus, reverb, envelopes and eight-voice polyphony
  • Share a Toy as a link that opens and plays in a browser tab
  • Fork what someone else shared and make it yours

Make something you can play

tune.toys is for making audio tools. Wire typed nodes into an instrument or an effect, group the parts you want to reuse, and pick the controls a player gets. Then design a Frame: the face of the Toy, with the knobs, pads and keys that play it.

Warm Echo opens by default: audio in, through a low-pass filter, a stereo delay and a gain stage, out to your speakers, with a Frame of four knobs for tone, time, feedback and mix. Turn the knobs, then open the patch and change what they do.

Where it runs

tune.toys runs in the browser and as a desktop app for macOS, Windows and Linux. The same Toy is being built to load inside a DAW through TuneToys Player, a VST3 plugin, and to export as a plugin of its own. Neither is released yet.